if ( 0.07 >= Utility.RandomDouble() )
{
switch ( Utility.Random( 3 ) )
{
case 0: PackItem( new UnknownBardSkeleton() ); break;
case 1: PackItem( new UnknownMageSkeleton() ); break;
case 2: PackItem( new UnknownRogueSkeleton() ); break;
}
}