FIXED After talking to some people I think Runesabre is bugged

Xan Swiftwind

Neophyte
Supporter
I made two Runsabres (so I could make a gargoyle version too) a day or two ago with spell channelling using runic hammers so I could train magery on some mule chars because until I came here I hadn't played UO in years, but I remembered it had -29 magery to make training it easier. But then I saw they gave -59 magery which is like, whoa, but since I hadn't played UO in years I figured maybe OSI changed it or more likely it was probably a custom mod that was done on this server. Whatever, I started training. I brought it up to a few people today thinking to show people something to help them and was told that it's not supposed to be that way and it's a bug and that I should report it so I'm here reporting it. I kept them for now in case you want me to show them to you, but if you just want them destroyed let me know and I'll smelt them. This is one of them.
1627138136732.png
 

Dan

Staff Member
Administrator
Game Master
I made two Runsabres (so I could make a gargoyle version too) a day or two ago with spell channelling using runic hammers so I could train magery on some mule chars because until I came here I hadn't played UO in years, but I remembered it had -29 magery to make training it easier. But then I saw they gave -59 magery which is like, whoa, but since I hadn't played UO in years I figured maybe OSI changed it or more likely it was probably a custom mod that was done on this server. Whatever, I started training. I brought it up to a few people today thinking to show people something to help them and was told that it's not supposed to be that way and it's a bug and that I should report it so I'm here reporting it. I kept them for now in case you want me to show them to you, but if you just want them destroyed let me know and I'll smelt them. This is one of them.
View attachment 4347
Thanks, I am looking into it. Don't destroy them.
 

Dan

Staff Member
Administrator
Game Master
Runic.png
It is actually not the runic crafting. The basic Runesabre is simply WAY off lol. All of them will be adjusted in a future patch. No need to trash what you have as all will be fixed shortly.
 

Dan

Staff Member
Administrator
Game Master
Guessing someone fat-fingered the mage wep stat when programming it in
Kinda - basically MageArmor is handled differently as when those properties were original added negative support didn't exist for mage armor, since it was already a negative number.

Instead, it is coded backwords.
Take the staff of the magi.
Code:
WeaponAttributes.MageWeapon = 30;
This actually tells the server 0. The closer we get to 30 from 0 the lower the - mage armor property goes. 30 = 0, -29 = 1, -28 = 2, so on and so forth.

Whereas whoever coded in the Runesabre originally overlooked it and put what they saw as the literal value
Code:
WeaponAttributes.MageWeapon = -29;

But since it is based on a scale of 1 to 30, then converted into its negative form, this was wrong. It needs to be:
Code:
WeaponAttributes.MageWeapon = 1;
which would would be saying (0 - 1 offThe30 cap = -29)

Simple fix, just an item not crafted much or reported so was never caught.
 
OP
X

Xan Swiftwind

Neophyte
Supporter
Thanks, but your work isn't finished quite yet. The altered (gargoyle) version of it still shows -59. Good job on the normal ones, they are at -29.
 

PLAY NOW

Heritage

Address
play.trueuo.com
Port
2593
Uptime
3 hours
Players Online
10
Houses
852
Vendors
297
Gold
5,024,901,941gp
Top Bottom