A discussion on item mods. The good, the bad, the ugly

Magus Zeal

Expert II
Supporter
This thread is to promote a healthy discussion on item mods. What mods are good for which viable templates (there is a meta to consider) and why.

I'll start with a dump from my head, and hopefully this leads to some interesting discussion! And maybe some more useful event items!

Universally Good Mods (almost all characters)
HP Increase
Lower Mana Cost
High Armour Mod (any element)
Super Slayers

PVP Mods
Enhance Potions
Defense Chance Increase
Hit Chance Increase
Strength Increase
Damage/Elemental Eater
Reactive Paralyze

Spellcaster mods:
Spell Damage Increase (PVM Only)
Mana Increase
Mana Regen
Faster Casting
Faster Cast Recovery
Intelligence Increase

Skills: You would only want to see these combinations, no mix and matching usually
Skill+ (Eval or Magery)
Skill+ (SS or Necro)
Skill+ (Bard skills)
Skill+ (Tamer Skills)

Warrior mods
Swing Speed Increase
Damage Increase
Stamina Increase
Mana Increase
Dexterity Increase
Strength Increase
Defense Chance Increase
Hit Chance Increase
Skill+ (Weapons(Archery, Swordsmanship), Modifier skills(anat, tactics), Defensive(parry, healing)

Junk Mods
Night Vision
Stamina Regen
HP Regen


I'll revise this post if I can with updates from the thread
 
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