Discussion Should houses count towards account rank score?

Dan

Staff Member
Administrator
Game Master
Should houses count toward your account's Rank score?

The size of the base plot would determine the number of points a single house is worth X the total number of houses on the account.
 

FireFly

Journeyman II
Supporter
Can we instead of that be able to hide that whole rank? Its not like anyone care about it anyway
 

Meireffer

Novice III
Supporter
Brilliant idea. I would also add every item with "event item" tag that's in those houses to count towards ranking.
 

Krecha

Newbie III
Supporter
The current rank system is one of the worst I've ever seen, and I’m not even talking about the technical side - it's the core design itself. To me, a ranking is something you earn, something you shouldn't lose. Sure, others can surpass you, but once you reach a certain rank, it should stay. Right now, the system is based on a single, dynamic variable: gold. This means that to keep rank, players have to hoard gold instead of spending it - a bizarre situation that doesn’t drive the shard economy, but rather slows it down. Lol. And the other ranking factors are poor too: playtime, account age - sure, those are definitely the top indicators of player progress. :)

And now, the most important point - what do players actually get out of this? Basically, nothing interesting.

IMHO, current ranking system needs to be removed.

A new ranking system should be split into three categories: PvM, Craft, and PvP. Each character - not just the account - should have a separate rank to encourage players to use the different characters they own.

In the PvM rank, points should be earned by killing mobs - the points should match the fame of the mob killed. The leaderboard should have an overall view and a monthly view (points earned per month), where the top three players each month could choose a reward, like a token or something similar. Additionally, it would be cool if the leaderboard displayed extra stats like total mobs killed, types of mobs killed (e.g., who’s the rat-killing master or the DF-slaying champ), rank place up/down, and so on. To keep things interesting, a percentage modifier for mob fame could be added each year - like gaining 5% more fame points each year so new players also have a chance to break into the top ranks.

PvP and Craft rankings could be done in a similar way.
 

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