Like role playing? Try out the Governor / Council System!


Staff Member
Game Master
Staff will work with Player Governor's to help them facilitate their rule. You can create your own titles, King? Arch-mage? Dictator?

Players with a sufficient amount of loyalty to a city are able to nominate themselves for the post of ‘Governor’. Citizens of that town can endorse candidates, then vote in a general election to select a Governor. The Governor will have the ability to negotiate trade deals with NPC Guilds, grant titles to the citizens of the City, and attend council meetings with the staff of Heritage.

  • Initially City Elections began on the first day of March, June, September, and December.
  • The Nomination period beings on the first day of the listed months and lasts for 1 real world week.
  • Players wishing to nominate themselves can visit the City Stone located near the banks of each of the Loyalty Cities.

  • In order to nominate oneself for the ballot a character must:
    • Not be a young player
    • Hold citizenship to the City they wish to nominate themselves
    • Be at least adored
    • Only 1 character can be nominated per city per account
  • At the time of nomination the stone will track how much love and hate a character has from the City.
  • A nominated character must be endorsed within 24 hours of their nomination by another citizen of the city.
  • Failing to receive an endorsement will require a character to re-nominate themselves.
  • There is no limit to the number of times a player can nominate themselves.
  • In order to offer an endorsement a character must:
    • Not have already offered an endorsement with the same account in the same City
    • Not currently be on an account that is nominated for the ballot
    • Not be a young player
    • Hold citizenship to the city they wish to offer an endorsement
  • Players that have been successfully endorsed will be placed on the ballot for a 1 week voting period at the conclusion of the nomination period
  • In order to vote in an election a character must:
    • Not have already voted in that City’s election with the same account
    • Not be a young player
    • Have citizenship to the city they wish to vote
  • At the conclusion of the 1 week voting period a winner will be chosen based on the character who has received the most votes
  • In the event of a tie:
  • The character with the most love recorded at the time of nomination will win the election
  • If a further tie exists between those characters’ love values the character with the least amount of hate recorded at the time of nomination will win the election
  • If a tie exists still at this point staff will choose a winner

  • After winning the election a Governor-Elect must visit the City Stone to accept office. If a significant period of time passes before the Governor-Elect accepts office staff may opt to choose another Governor.

  • Upon accepting the office a Governor may:
    • Grant a title to a citizen by accessing the context menu on the City Stone
      • Governors can only grant titles to the Citizen of their City
      • Characters may remove their city title by accessing the City Stone and selecting ‘Remove City Title’
      • Governors may remove City titles by leaving the title input form blank
      • Titles do not persist through character transfer and will be removed if a character denounces citizenship
      • Titles will expire at the conclusion of the Governor’s term in office

  • Open a Trade Deal with an NPC guild
    • Trade deals cost 2,000,000gp from funds obtained from the City Treasury.
    • The City Treasury can be donated to by dropping gold or checks on the City Herald near each City Stone
  • The City Treasury is subject to a daily 5% reduction above 10,000gp to pay for general City Services.
  • Trade deals can be changed once per real world week and persist indefinitely.
  • Citizens may utilize the trade deal for 24 hours by visiting the City Stone and selecting ‘Utilize Trade Deal’ from the context menu.

A City Trade Deal Buff Icon appears when it is active:
  • Trade Deals Include:
    • Guild of Arcane Arts: +5% Spell Damage Increase
    • Society of Clothiers: +1% Resist bump to all resists
    • Bardic Collegium: +1 Faster Casting
    • Order of Engineers: +3 Dexterity Bonus
    • Guild of Healers: 5% Bandage Healing Bonus
    • Maritime Guild: +2 Hit Point Regeneration
    • Merchant’s Association: +2 Mana Regeneration
    • Mining Cooperative: +3 Strength Bonus
    • League of Rangers: +3 Intelligence Bonus
    • Guild of Assassins: +5% Swing Speed Increase
    • Warrior’s Guild: +5% Hit Chance Increase
  • Buffs will not go over cap

  • Renouncing Citizenship, Character Transferring, or falling into a negative loyalty rating will cause an automatic removal of Governorship.

City Loyalty


City loyalty is viewed through the ‘loyalty rating’ link on the character’s context menu, this menu is displayed by a single left click on your character. Clicking on the loyalty ratings link opens a further menu, a blue gem at the bottom accesses the further page ‘City Loyalty’.

Any character can gain loyalty for any city by performing quests or donating items for the benefit of the city. The further option of gaining loyalty for one particular city through killing champion spawns is made possible by becoming a citizen of that city.

To declare loyalty to a city simply click on the blue gem beside the city name in the listing, you can do this at any time, there is no loyalty requirement.

When a city has been selected these blue gems will be replaced by a gem at the foot of the list allowing you to renounce your citizenship. If you do this you must wait one week before you may become a citizen of a different city. A second button is available on this page for city citizens, this allows them to buy a citizenship title.

Ratings Explained

This explanation of city loyalty comes from official sources.

For each city, each player character has individual ratings for Love, Hate, and Neutrality. These values are numeric and the raw values are not displayed.

  • Performing beneficial acts in a city causes the city to gain Love for that character
  • Performing negative acts in a city causes the city to gain Hate for that character
  • Any time a city gains Love for a character, a small fraction of the city’s Hate for that character is converted into Neutrality
  • Any time a city gains Hate for a character, and that city already had Love for that character, some of that Love is converted into Hate
  • Any time a city gains Love for a character, all other cities will convert some of their Love for that character into Neutrality.This aspect only operated during the Awakening event when the cities were in competition and rebelion and no longer applies
  • Hate for a character decays at the slowest rate
  • Love for a character decays at a moderate rate
  • Neutrality for a character decays at a rapid rate

A character’s loyalty rating from a city consists of two parts: how well the character is known, and how “pure” the character’s actions are. There are essentially three possible outcomes:

  • If the character only performs beneficial actions for one city, the character gains positive ratings
  • If the character only performs harmful actions for one city, the character gains negative ratings
  • If the character performs a mixture of actions for a city, or performs beneficial actions for multiple cities (this part no longer applies), the character will tend to gain positive or negative ratings to a lesser degree or will gain distrustful ratings.

Here are all the possible ratings:

Tier 0“Unknown” – this is the default rating and all characters will remain Unknown until they have taken several actions to modify their loyalty rating from the city
Tier 1
  • Commended
  • Doubted
  • Disfavored
Tier 2
  • Respected (most positive)
  • Esteemed
  • Distrusted
  • Disliked
  • Detested (most negative)
Tier 3
  • Adored (most positive)
  • Admired
  • Honored
  • Disgraced
  • Loathed
  • Despised
  • Reviled (most negative)
Tier 4
  • Venerated (most positive)
  • Revered
  • Exalted
  • Lauded
  • Denigrated
  • Scorned
  • Shunned
  • Vilified
  • Abhorred (most negative)

Notes about the system:
  • It is possible to shift a city’s favor slowly over time, but this is much more difficult for those with checkered pasts
  • Negative deeds are worth more hate than positive deeds are worth love
  • Negative deeds are remembered longer than positive ones
  • While the world was in chaos, all cities distrusted each other. This is why trying to be devoted to multiple cities would just earn neutral ratings from all. However, this is no longer the case…
Earning Loyalty

Each city has 3 main employees:

The City Herald, found at the City Stone, close to the bank. You may gain loyalty by donating gold to him (drop on him).

The Minister of Trade, found on or near the dock. Single click him to accept a trade order, filling the order and delivering it will gain you not only his thanks, but also those of the city you deliver to (loyalty to both). The trade minister also has nearby a crate and a hitching post. You may donate items by dropping them into his crate. Acceptable donations are: Boards, ingots, hides, cut leather, cuts of ribs, bread, crabs, lobsters, fish steaks, bows, crossbows, simple potions.
You may also donate livestock by transferring them to the hitching post. Acceptable donations are: dogs, cats, cows, goats, horses, sheep, pigs, chickens. This list is included in a greeting from him, double click him to read it.

The Guard Captain, double click the box by his feet to get a rope, use this to capture raiders found at the brigand fort on the Britain to Yew road. You will need to fight them to a low health before you can capture them (double click rope, target raider). Return them to the guard captain and turn them in. The captain also sells the city banner (single click for context menu). To buy a banner you must be ‘adored’ in the city, you may only buy one banner per week.

Guard Captains are found at the following locations:
Bulk Order Deeds, crafters may gain loyalty by turning in completed bulk order deeds to the smith and tailor npcs of the city of their choice.

Become a Citizen. Loyalty is also gained, if you have declared loyalty for a particular city, when fighting champion spawn

Loyalty Rights and Abilities

Rights and abilities listed are the minimum at which a citizen has that ability, a character with high loyalty also has all rights listed for loyalty levels below.

Citizen may endorse a candidate nominated for the post of governor Commended may purchase the city title ‘Knight’ (10,000gp) Esteemed may purchase the city title ‘Baronet/Baroness’ (100,000gp) Respected may vote in the town election may purchase the city title ‘Baron/Baroness’ (1,000,000gp) may utilize the city trade deal Admired may purchase the city title ‘Vicount/Vicountess’ (2,000,000gp)

Adored may self-nominate for the post of governor may purchase a city banner pictured right: Top row – Britain, Jhelom, Minoc, Moonglow, New Magincia. Bottom row – Skara Brae, Vesper, Trinsic, Yew. (250,000gp) may purchase the city title ‘Earl/Countess’ (5,000,000gp)Revered may purchase the city title ‘Marquis/Marquise’ (10,000,000gp)Venerated may purchase the city title ‘Duke/Duchess’ (50,000,000gp)


Staff Member
Game Master
We'd have to take away a city.

That being said it COULD be WAY more interesting if there were only 2 or 3 cities to choose from. (Being a small shard)