Honestly that looks perfect.Base Str 1000-1200
Base dex 125
Base mana 100
HP 500-625
Damage type
50 physic
50poison
Resists
Phys 70-85
Fire 25 - 45
Cold 70-85
Poison 40-65
Energy 25-50
Abilities
Healing
+One from 3
Rage, Fear or bleeding
That should make them equal to cu sidhe
I also agree with this. "Dark" magic on a dire wolf would be splendid. It would be the anti-Cu.About possible training ways
Should not be possible to add any magic stuff like weaving/magery/mistic
But i would really like to see necromancy as magic ability on them. At least they are evil kind od wolfs
So that would be Necromancy then,Honestly that looks perfect.
Post automatically merged:
I also agree with this. "Dark" magic on a dire wolf would be splendid. It would be the anti-Cu.
That looks okay but it still needs innate healing to compete with a Cu.Has Pack Instinct: canine
Can be controlled by Necromancy with 'Dark Wolf' familiar.
2 slot Trainable to 5
Ability: Armor Pierce
Magic: Necromancy
Damage Types:
Physical 70 - Cold 10 - Energy 20
Stats:
Hits: 301-350
Stamina: 125-145
Mana: 375-425
Str. 170-220
Dex. 125-145
Int. 375-425
Resists:
Phys: 60-75
Fire: 55-70
Cold: 30-45
Poison: 35-50
Energy: 50-60
This for 3slot at start i dont think they should have native necroBase Str 1000-1200
Base dex 125
Base mana 100
HP 500-625
Damage type
50 physic
50poison
Resists
Phys 70-85
Fire 25 - 45
Cold 70-85
Poison 40-65
Energy 25-50
Abilities
Healing
+One from 3
Rage, Fear or bleeding
That should make them equal to cu sidhe
I like armor pierce ability but might replace necro with healing. Maybe lets copy basicly tiger stats? They are 2slots and CAN be spawned with healing.Has Pack Instinct: canine
Can be controlled by Necromancy with 'Dark Wolf' familiar.
2 slot Trainable to 5
Ability: Armor Pierce
Magic: Necromancy
Damage Types:
Physical 70 - Cold 10 - Energy 20
Stats:
Hits: 301-350
Stamina: 125-145
Mana: 375-425
Str. 170-220
Dex. 125-145
Int. 375-425
Resists:
Phys: 60-75
Fire: 55-70
Cold: 30-45
Poison: 35-50
Energy: 50-60