VvV Ideas

Dan

Staff Member
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Game Master
Moderator
Yes, less "silver" overall if the area is not contested at all.

I am all for this:

1. Heat of battle for anyone in the town that is being taken over.
2. All facets.
3. MAYBE making the Artifacts non-antique but Brittle instead.
4. The issues are mostly how do we handle how other guilds will "help" each other in Trammel.
  • My proposal would be that non VvV guild members would NOT flag VvV unless in Felucca.
  • Non VvV guild members would not be able to perform beneficial acts on VvV players, even if in the same guild, if they are "fighting" others. Not sure how doable that one is.
 
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Dexter

Dexter

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Your last point is doable, and we can make it when they are in heat of battle. There will be issues I'm sure and will have to deal with it case by case.
 
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Dan

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I also propose that if we make changes to VvV they are clearly outlined ahead of time.

Also maybe remove everyone from VvV prior to any new systems going in. No surprises for those who didn't know.
 

Dan

Staff Member
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Game Master
Moderator
I guess a basic overall system, and please chime in here players, that I think would work better is:

1. VvV fights on all facets.
2. Little to no silver if fighting for an uncontested altar.
3. Makes VvV items Brittle instead of Antique. (Brittle takes MUCH longer to decay)
4. Allow VvV players to perform/receive positive acts/effects on non VvV members and members of their own guild UNLESS fighting another VvV player.
5. Add another altar of sorts in Luna and Britain. (Maybe have it give a buff or something if controlled?) (Open to ideas)
6. Once a VvV player engages or is engaged in a fight or starts to capture an Altar, activate Heat Of Battle.
 

DaBeanCounter

Journeyman
Community Supporter
I don't think the VvV system needs to be changed. I just think there needs to be something more meaningful to fight for.
 

DaBeanCounter

Journeyman
Community Supporter
I think there should also be some kind of qualifier before the VvV battle starts - like guilds with a minimum number of members, and you need at least 2 guilds PRESENT before the fight will start. This will dampen some of the "silver mining" that is common now.
 

DewCono

Apprentice
Community Supporter
I guess a basic overall system, and please chime in here players, that I think would work better is:

1. VvV fights on all facets.

This is fine, and makes sense.

2. Little to no silver if fighting for an uncontested altar.

Why tamper with everything if you want people to partake in this system at all? It's not like they can move the rewards to an alt, and use them. They're going to be attackable at any moment while using them.

3. Makes VvV items Brittle instead of Antique. (Brittle takes MUCH longer to decay)

Why make them brittle at all? You're taking a few easy access artifacts as the reward for being attackable by any other VvV members at any time (trolls, harrassers, etc.)

4. Allow VvV players to perform/receive positive acts/effects on non VvV members and members of their own guild UNLESS fighting another VvV player.

This is great. If not in the heat of battle you're really not giving one side of a fight an unfair advantage.

5. Add another altar of sorts in Luna and Britain. (Maybe have it give a buff or something if controlled?) (Open to ideas)

Instead of adding more alters, making it so that whichever VvV guild won the city gains the city buff for 24 hours or something?

6. Once a VvV player engages or is engaged in a fight or starts to capture an Altar, activate Heat Of Battle.

Agreed.
 
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Dexter

Dexter

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Lead Developer
Game Master
Moderator
#2, I say we reduce silver by 50% for non contested silver gain. This will be dynamic, meaning if some enemies show up half way through the battle, once they show up, you will start receiving 100% of the silver for the various things.

#3, I say we leave this antique to make them in need.

#4 will be handled by the intended mechanics, which was broken on ServUO before. If a non-vvv guildy heals (or any beneficial act) a vvv guildy while fighting, the non-vvv player will then become orange to anyoen other vvv player, except their guild/allies.

#5 I like an additional altar in Luna, could entice others to join.
 
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Dexter

Dexter

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Ok, PR is up in the ServUO repo. Here is the VVV changes, but its by no means a finished product.. I think this commit addresses, what we discussed as maybe the most pressing issues and ideas.

Vice Vs Virtue Enhanced Rules, disabled by default (since its a custom addition)
- Vice Vs Virtue combat will be active in ALL facets, not just Felucca
- Entering the region of an active VvV battle will flag any VvV player as combat restricted, ie will not be able to recall/gate
- Silver gained during a VvV battle during an uncontested period (ie, no opposing VvV players in the region) will reduce silver by 50%
 

DewCono

Apprentice
Community Supporter
I forsee these new changes causing one guild to have VvV players.. if any. Without modifying the purchasable rewards any, increasing the danger of being in VvV, and making it so that you can't recall from any town that may happen to have VvV active while reducing the uncontested silver rewarded is an all around nerf to the VvV system in it's entirety. Adding an alter to Luna, and making it so any VvV player can't recall from a town (even if they're not in combat) is almost like griefing your players since it's the main hub, and all the other alters exist in felucca only..
 
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Dexter

Dexter

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Lead Developer
Game Master
Moderator
non-vvv players can still recall/gate. And yes, any changes to items are completely still on the table.

It's a consentual PVP system, so the idea is to promote PVP, while trying to get non-pvp'ers to learn how to PVP and join.

Also, these changes will not be enabled until Dan deems in worthwhile. These were just the first steps, and can easily be removed/improved upon.
 

Dan

Staff Member
Administrator
Game Master
Moderator
So now that Phase 1 of the new VvV system is in place we will start looking at how to change up the VvV rewards / make it more worth wild to PvP in this setting.

Please report any issues you notice right away.
 

Dan

Staff Member
Administrator
Game Master
Moderator
showidea.png
hiding23.png

Here is one of my ideas. Make it so the robes give you one free Hiding charge (no skill needed). Once used it recharges after 5 minutes and must be on to be recharged.
 

Dan

Staff Member
Administrator
Game Master
Moderator
Updated 11/12/2018 @ 8pm EST.

Original Changes

  • Vice Vs Virtue combat will be active on all facets.
  • Entering the region of an active VvV battle will flag any VvV as combat restricted (Heat Of Battle) which will prevent recalling / gating away.
  • Silver gained during a VvV battle, while uncontested (no opposing VvV players in the region) will reduce silver by 50%.
New Additions

  • Non VvV players who flag VvV will now only remain flagged for 10 minutes (down from 30). Remember assisting or fighting VvV in any way will restart this timer.
  • If a Non VvV player flags VvV in one facet but then travels to another it will now clear them of being flagged for VvV.
    • Remember you can not travel when Heat of Battle if active.
 

Dan

Staff Member
Administrator
Game Master
Moderator
Alright so for Phase 2 of this we are looking at improving the rewards a little.

Here is the current suggestion I have to improve the rewards. The equipment pieces are also some of the best slotted pieces in the game. However I do understand that it can be frustrating to farm the silver to have the Antique item decay after only a few fights.
  1. Make the equipment rewards cost more silver. About 4 or 5x as much.
  2. Make any new equipment rewards spawn as Brittle with 150/150 durability instead of Antique with 255/255 durability.
    • Brittle does not make them decay faster. A Brittle item with 150/150 durability is EXACTLY THE SAME as a [replica] item farmed from a champion spawn. These items will last quite a bit often.
    • Any old VvV items will remain Antique until they are used up.
  3. The current VvV horses are next to useless and are never used on UO.
    • Maybe create a VvV ethereal horse that comes in the Virtue or Vice color?
  4. The VvV shroud is useless and does nothing. I am interested in ways to revamp it. I Posted a picture above of one possible example.
We would like VvV player feedback.
 

Noah

Apprentice
Community Supporter
Will the current awards be upgraded to "brittle" or will new ones have to be acquired?
 

Dan

Staff Member
Administrator
Game Master
Moderator
New ones will need to be acquired so I'd save up on silver points.
 

Noah

Apprentice
Community Supporter
No too worried about points as much as watching for those that will be looking to get more :p
 
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Dexter

Dexter

Staff Member
Lead Developer
Game Master
Moderator
Should a kill, even outside of the vvv battle, give a small amount of silver?
 
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