Single chance RNG cancer

RNG Change


  • Total voters
    9

Jester

Novice II
Community Supporter
I would like to request that the dropping one chance per kill never be used, this is just a terrible design even if it is OSI accurate, each person should get their own RNG chance to get an artifact/event item etc.

I do not favor the play style of dragging a monster off and hide it or try to do these events when no one is on so that i do not have a chance of having my RNG chance taken and given to someone that hops into the fight, id prefer to want to invite people to join me then send them away or hide.
 
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The Silvertiger

Neophyte III
Community Supporter
From a coding perspective you could change it from a peerless drop system to a paragon drop system to accomplish this, if you so desired.
 

Omalley

Expert II
Lore Keeper
Revered Member
Community Supporter
I would like to request that the dropping one chance per kill never be used, this is just a terrible design even if it is OSI accurate, each person should get their own RNG chance to get an artifact/event item etc.

I do not favor the play style of dragging a monster off and hide it or try to do these events when no one is on so that i do not have a chance of having my RNG chance taken and given to someone that hops into the fight, id prefer to want to invite people to join me then send them away or hide.
I really think you are fighting a lost cause.. but I voted none the less..
 

kalel83

Apprentice III
Lore Keeper
Community Supporter
I find it astounding that a boss that is part of a group event is set to have one loot drop per kill.
 
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Dan

Staff Member
Administrator
Game Master
Moderator
If we did this for every event and every boss then we would implement code to limit it 1 character online at a time. As it is, the systems that use it are already abused by bringing all your toons in tow. You guys only think on the ME and MICRO level. So if you want everyone to get a chance at everything, all the time, I will talk with Dexter, we will increase the IP blocking to 1 per IP and then we will keep an eye on VPNs. Only a select few would be happy with this change though. It is why UO does not do it for all their systems. Stuff isn't coded certain ways to make it harder for you guys. Its coded certain ways to prevent exploiting or abusing by a select few.
 

Omalley

Expert II
Lore Keeper
Revered Member
Community Supporter
See... Lost cause.. Always has to be something.. We Can't just play and have fun. We have to be restricted in one way or another..
 

kalel83

Apprentice III
Lore Keeper
Community Supporter
If we did this for every event and every boss then we would implement code to limit it 1 character online at a time. As it is, the systems that use it are already abused by bringing all your toons in tow. You guys only think on the ME and MICRO level. So if you want everyone to get a chance at everything, all the time, I will talk with Dexter, we will increase the IP blocking to 1 per IP and then we will keep an eye on VPNs. Only a select few would be happy with this change though. It is why UO does not do it for all their systems. Stuff isn't coded certain ways to make it harder for you guys. Its coded certain ways to prevent exploiting or abusing by a select few.
I think limiting the loot to one per IP is a great idea.

Except for people using multiple accounts, what would be a downside?
Yes, if you play with two people from the same house that would suck, but how many are doing that? And it wouldn't be any different for them than it is now, with only one loot per the entire kill for anyone.
 
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Jester

Novice II
Community Supporter
If we did this for every event and every boss then we would implement code to limit it 1 character online at a time. As it is, the systems that use it are already abused by bringing all your toons in tow. You guys only think on the ME and MICRO level. So if you want everyone to get a chance at everything, all the time, I will talk with Dexter, we will increase the IP blocking to 1 per IP and then we will keep an eye on VPNs. Only a select few would be happy with this change though. It is why UO does not do it for all their systems. Stuff isn't coded certain ways to make it harder for you guys. Its coded certain ways to prevent exploiting or abusing by a select few.
I have no problem with a rule, check or etc.. that prevents or limits/hinders me from using an alts, as i am sure most are. I find it insulting that you claim my request is only focused on "ME" or a micro level when that is not my goal or even my request.. my issue is, I like to play with friends or the community in my MMO's and systems like this prevent/hinder/deter's that kind of behavior.

I am not saying that limiting to 1 IP on at the same time is necessarily the answer, as people like to do multiple things at the same time, but what about a limit on drops for alts or prevent alts at the boss? it is a rule that we cant use alts during PVP and that is generally (to my knowledge) honored.

Or require everyone to register their accounts (something already in place) and working on a system basing the limit of the registered accounts where only one of the registered accounts is counted if multiple of them are at the event? I am not saying i have the answers just that this system needs to be adjusted and fixed.

I really couldn't care less about bringing an alt, i do it because it is allowed, if it is causing issues with systems or preventing me from wanting to participate in group events then ill stop doing it.
 

Dan

Staff Member
Administrator
Game Master
Moderator
I wasn't saying you specifically. Just pointing out there is a lot to think about when changing any system.
 
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J

Jester

Novice II
Community Supporter
I wasn't saying you specifically. Just pointing out there is a lot to think about when changing any system.
Oh i can agree with that, I just wanted to bring the issue up and see if we can come up with a concept that works for everyone, seems like you dont mind the alts, just dont want to reward people that use them with the ability to get multiple rewards, which i respect an understand. I also dont want to see a rash or rushed decision to fix or replace it that would cause more issue, but if a system could be planned out and worked through that fixes the issue then that is what i am looking for here.

Edited to expand on my idea earlier (would be a wip, and possibly lengthy):
What about a system that has a limit of 1 account per IP, unless you register your 4 accounts, then you can go to 3 accounts at the same time as long as it is one of the 4? Then a system like i said before that would check how many of the registered accounts were in place for rewards and only give the roll to one of the registered accounts?
 
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The Silvertiger

Neophyte III
Community Supporter
Imo it's a non-issue on the unknown boss. Since Cono logged out only one person has killed the boss.

I think UO's loot system in general is geared towards solo play and less grouping. For instance in encounters like this where a healer or buff guy really helps, if they don't do damage they don't get a roll even if they're in the party. In other games a healer is rewarded for doing their job and if they do happen to do some damage yay for the party.
 

Dan

Staff Member
Administrator
Game Master
Moderator
@The Silvertiger this is incorrect.


Bleak(UO Developer): As mentioned before loot rights are broken up into three separate totals (damage dealt, healing done, and damage received ) which are combined to equal the players looting right score. The looting right threshold is based on the highest looting right score which is use as the measuring stick for all other attackers. Pre publish 81 the required threshold was 12% of highest looting right score and since publish 81 it is 6%.
 

Dan

Staff Member
Administrator
Game Master
Moderator
I would like to request that the dropping one chance per kill never be used, this is just a terrible design even if it is OSI accurate, each person should get their own RNG chance to get an artifact/event item etc.

I do not favor the play style of dragging a monster off and hide it or try to do these events when no one is on so that i do not have a chance of having my RNG chance taken and given to someone that hops into the fight, id prefer to want to invite people to join me then send them away or hide.
While some core systems use this, others don't. We have no immediate plans to change that.
 
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