Not A Bug Shadowguard & Provocation

Periphery209

Neophyte III
Revered Member
Community Supporter
Hello,

It seems that the bard difficulty of the bar mobs is set too high. On heritage, i'm averaging about 20% success rate of provoke with 120 music and 120 provoke using a normal, npc bought instrument. On OSI TC (See video below) i'm getting 100% success on provoke with the same setup. I also adjusted to GM to show that, while no longer 100%, you still can provoke these mobs at GM. Thanks for your consideration!


 
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Periphery209

Periphery209

Neophyte III
Revered Member
Community Supporter
Hello, this has been tagged as "fixed" but haven't seen anything in patch notes. Wanted to confirm this wasn't tagged in error?
 

Dexter

Staff Member
Lead Developer
Game Master
Moderator
Oh I thought this was the crash issue.
Post automatically merged:

And no, bard difficulty depends on the creatures stats and skill. This is in line with EA.
 
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Periphery209

Periphery209

Neophyte III
Revered Member
Community Supporter
This is 100% not functioning as it does on EA, did you watch the video? I can also go capture one for Heritage if needed. These should be provoked at near guaranteed, if not guaranteed at 120 music/provo.
 

Dexter

Staff Member
Lead Developer
Game Master
Moderator
Go on EA and get a screen shot of the barding difficulty.
 
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Periphery209

Periphery209

Neophyte III
Revered Member
Community Supporter
What would you like to see? I'm not sure how to prove this further....
 
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Periphery209

Periphery209

Neophyte III
Revered Member
Community Supporter
@Dexter

I think ServUO is assigning too many skill points arbitrarily and causing an inflated barding difficulty. See below.
I'm not sure why they would have macing, poisoning, fencing and having swords/LJ/Tactics all above 120 seems odd... not sure how skills > 120 plays in to barding difficulty as well...

Name = NameList.RandomName("male");
Title = "the Pirate";
Body = 0x190;
Hue = Utility.RandomSkinHue();
SetStr(386, 400);
SetDex(151, 165);
SetInt(161, 175);
SetHits(1200);
SetDamage(15, 21);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 25, 30);
SetResistance(ResistanceType.Cold, 25, 30);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.Anatomy, 125.0);
SetSkill(SkillName.Fencing, 46.0, 77.5);
SetSkill(SkillName.Macing, 35.0, 57.5);
SetSkill(SkillName.Poisoning, 60.0, 82.5);
SetSkill(SkillName.MagicResist, 83.5, 92.5);
SetSkill(SkillName.Swords, 125.0);
SetSkill(SkillName.Tactics, 125.0);
SetSkill(SkillName.Lumberjacking, 125.0);
 

Dexter

Staff Member
Lead Developer
Game Master
Moderator
Very valid point. The question is, what is the skills supposed to be.
 
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