PATCH LOG MAY 2018 - Patch Log

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Dan

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#1
Guild Vaults
  • Guild Masters can now purchase Guild Vaults.
    • Guild Vaults are located at the Britain Commons in Trammel.
    • Guilds can only own one Vault at any given time.
    • If a Guild Disbands or Vault rent is not paid the Guild Vault will delete the contents inside.
    • They can be purchased for 100,000gp and are renewed once a month for 100,000gp.
      • Anyone who drops gold into a Guild Vault will contribute to the "Guild Fund".
        • The Guild Fund is capped at 500,000gp and is used to pay to cost of the vault.
        • Guild Vaults with 500,000gp in their Guild Fund are essentially prepaid for 5 months.
    • GV1.png
    • Once you purchase a guild vault your guild name will be added to it:
    • GV2.png
    • Now when you open your Guild Menu you will notice, as the Guild Master and whoever else you set the correct access to, that you can view the Vault Log:
    • GV3.png
      • The Vault Log lets you keep tabs on your members.
      • It shows you who is contributing and who isn't. It also shows you your Balance and when Rent is due.
    • This system also gives a lot of permissions to the Guild Master:
    • GV4.png
      • From your Guild Roster menu you can set various restrictions BY PLAYER:
        • Daily Donation Limit = How many items a player can dump into a guild bank, on a 24 hour basis.
        • Daily Withdraw Limit = How many items a player can take from the guild bank, on a 24 hour basis.
        • Cannot / Can view the logs = If the player can see the Guild Log Activity.
        • Can Access Vault = You can set this to CAN / CANNOT. If a player can not access it nothing will happen when they double click the guild bank. If a player can access it then they can open it but will be limited on the movement of items, based on their set limits.

We plan on greatly enhancing guilds over time. I am interested in ways players think this system could be improved on.
 
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Dan

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#2
5/9/2018

Changes
  • The cost to create a Guild has been lowered from 500,000gp to 250,000gp.

Bug Fixes
  • Fixed an issue where an items Luck property would be doubled when Enhanced.
    • Items affected have been reverted to their respected luck bonuses.
  • Fixed a crash that resulted from using the Magic Keys in the Underworld.
 
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Dan

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#3
5/20/2018

Bug Fixes
  • Orc Pirates now take increased damage from Repond slayers.
  • Refreshing houses can now be done by Friends, Co-owners, and Owners by opening doors, stepping on the plot (customizable houses), and accessing the house sign.
  • Added Ship's Strong Box. There is a 1/100 drop chance to obtain one while fishing up SOS Chests.
  • Fish Trophies now re-deed to moving crate properly.
  • The Poisoning ability now applies to pet trained dread spiders properly.
  • Arcane Bookshelfs and Elven Dressers now craft the correct container addon.
  • Horde minions and other summons will now properly exit from Peerless encounters.
  • Detect Hidden should now work properly.
  • Momentum strike should now attack the proper targets. It now uses the same rules as AOE spells.
  • Added the ability for Invisibility potions to be placed into potion kegs.
  • Fixed an issue with boats where players weren't counted properly.
  • The Doom Guardian Room should now correctly reset, regardless of the situation.
  • Doom Bell Skeletal Dragons now unlink from the bell when controlled via the Command Undead skill mastery.
  • Added missing skills to Scrolls of Alacrity.
 
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Dan

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#4
5/22/2018

Changes
  • Anti Macro System (CAPTCHA) 2.0
    • The system has had a complete overhaul and re-write. These are the most noticeable changes.
      • The system will now only trigger on a successful harvest. If you fail to mine or collect wood the system will not trigger.
      • The system will trigger even less now for harvesting.
      • The system will no longer trigger when you use the harvesting tools for things other than harvesting.
        • IE: Digging up treasure maps, chopping addons, breaking boxes, ect.
      • The new system now has a chance to trigger when turning in Bulk Order Deeds. Claiming these, AFK, has ALWAYS been against the rules.
      • The new system now has a chance to trigger when accepting quests. AFK questing has ALWAYS been against the rules.
        • This was done to combat the exploiting of Heartwood quests.
  • Players are now only allowed to be on 3 accounts at any given time.
  • Grubbers have been added!
    • https://trueuo.com/index.php?threads/grubber-steals-tmap-chest-loot.540/
    • Grubbers have a chance to spawn when you fail at lock picking Treasure map chests. These little fellows will run off with your loot and you will need to kill them to reclaim it.
    • When houses complete the IDOC and fall there is a chance for Grubbers to appear and run off with some of the house loot. You will need to kill these to reclaim that loot.
      • Grubbers do not de-spawn. What this means is that you could run across a Grubber from some long lost IDOC and find unique items on them.

Bug Fixes
  • Vorpal bunnies now move and behave as they should.
  • NPC Camps should no longer spawn the NPC, decorations, and loot chests below the world map or in unreachable locations.
    • Existing ones that are bugged may need to be re-set by a Game Master.
  • Covetous level 3 is once again spawning correctly and a crash related to that level has been fixed.
  • The Crystal Ball of Knowledge can now be correctly used for all skills except Meditation and Focus.
  • Fixed Unicorns pet training abilities.
  • A targeting issue with Momentum strike / Counter strike has been fixed.
  • You can now sell Spyglasses to Shipwrights for 1gp.
  • You can now correctly withdraw gold from new characters regardless of if you opened your bank box for the first time or not.
 

Dan

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#5
5/28/2018

Bug Fixes
  • Various Ore Elementals have had their special abilities added.
  • The Cloak of Light has been added to the Sovereign and Special Item merchant.
  • Fixed the Bounty Boards (High Seas Pirate hunting) appearance when using the Enhanced Client.
  • Pet trained Area Effects will no longer attempt to proc on invulnerable NPCs.
  • Fixed an issue where the Mythic Character Token would incorrectly switch Dexterity and Intelligence values.
 
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