A POLL ON THE RESOURCE SELLING NPC IDEA

Should Dan Add In This System?


  • Total voters
    17
  • Poll closed .

Dan

Staff Member
Administrator
Game Master
Moderator
The only idea I still have on the table is the NPC idea. Let me lay it out one last time, along with prices, and if everyone hates it then we end this conversation here with everything staying as it currently is. (Minus the fact that we are going to start calling it "Unattended Gathering" and not "AFK Gathering" to combat the argument "Well I was at my computer the screen was just minimized".)

NPC Selling Resources Idea

  • Players could join certain NPC guilds, created around the world, for 25,000gp.
    • Players can only be a part of one guild at a time.
    • Being a member of a specific guild lets you buy items from the NPC Guild Master.
  • *Concept* The Mining Guild Master.
    • Always has 999 ingots in stock.
      • Iron = 5gp per ingot
      • Dull Copper = ??
      • Shadow = ??
      • Copper = ??
      • Bronze = ??
      • Golden = 1,000gp per ingot
      • Agapite = 1,500gp per ingot
      • Verite = 2,000gp per ingot
      • Valorite = 2,500gp per ingot
    • Sells ingots for more than market value. (set by the players)
Odds of resource gathering, when mining, at GM Mining.

Code:
                49.6% // Iron
              
                11.2% // Dull Copper
              
                9.8% // Shadow Iron
              
                8.4% // Copper

                7.0% // Bronze

                5.6% // Gold

                4.2% // Agapite

                2.8% // Verite
              
                1.4% // Valorite
Please vote above!
 
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Dan

Dan

Staff Member
Administrator
Game Master
Moderator
Before voting or commenting here please read the original thread if you have not already:

 
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Dan

Dan

Staff Member
Administrator
Game Master
Moderator
Please feel free to comment here why you are voting one way or another.

Posts attacking others will be removed.
 

DaBeanCounter

Journeyman
Community Supporter
  • Pros
    • Its a gold sink
    • It provides another source of coloured ores (more bods)
    • It doesn't compete with the market (?)
    • If it doesn't work it gets turned off
 

Polution

Newbie
Community Supporter
It would be like a commodity deed, but instead of buying in bulks you can buy the quantity you need (if the vendor has the stock to sell).
As said before, if it doesn't work as intended, it can be disabled or removed.

What if some cool craftable weapons with properties could be done by using many ingots (could also be strange alloys) and having special recipes hard to get as arties?. To give some usefulness to ores and ingots. Maybe those weapons would need to be repaired by a blacksmith with 115/120 skill and ingots would be consumed while repairing it (and couldn't be repaired with those repair service contracts).
Maybe something could be done to revamp ringmail and plate armor and make use of those ingots.
UO is too centered on some armors and weapons and the rest is "useless".
Building houses could involve the requirement of some materials (wood, iron, etc).
Just writing some random ideas, don't kill me if you don't like them. ;P
 

xG00BERx

Journeyman
Community Supporter
If were going to do this horrible idea youd be better off removing the afk gathering rules on resources such as Woods and ores and then I'll just release an auto miner and lumber script on the forums.
 

xG00BERx

Journeyman
Community Supporter
WHY is this idea bad?
I feel like this doesnt solve any problems unless someone plans to pay 100k for 100 ingots.
Or perhaps for valorite you need 250k for 100 ingots.

How does this solve the problem for lack of ingots? The way I understand it is players want more resources for sale so they can complete bods? Just to complete a basic bod could cost you quite extensively at this rate.. people will continue to just try to buy from other players and this will basically be used by no one. Perhaps I am wrong but I'd like to see evidence that someone would be willing to pay this much in practice.

Then if you want to lower the prices you have the issue where no one will be able to compete with the NPC's if they did in fact want to sell their ingots they worked for... because you established the price of ingots in which you see fit... not a free market where players get to determine what they believe something is worth..
I'd much rather allow players to afk gather these resources to sell. Let's just consider it another Shard loyalty system where players who leave their computers on not only get shard loyalty but now they get ingots and wood :D afk gathering shard loyalty for some awesome items is allowed why cant players afk for ingots and wood, that atleast helps the economy...
 
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Dreezy

Newbie II
Community Supporter
I feel like this doesnt solve any problems unless someone plans to pay 100k for 100 ingots.
Or perhaps for valorite you need 250k for 100 ingots.

How does this solve the problem for lack of ingots? The way I understand it is players want more resources for sale so they can complete bods? Just to complete a basic bod could cost you quite extensively at this rate.. people will continue to just try to buy from other players and this will basically be used by no one. Perhaps I am wrong but I'd like to see evidence that someone would be willing to pay this much in practice.

Then if you want to lower the prices you have the issue where no one will be able to compete with the NPC's if they did in fact want to sell their ingots they worked for... because you established the price of ingots in which you see fit... not a free market where players get to determine what they believe something is worth..
I'd much rather allow players to afk gather these resources to sell. Let's just consider it another Shard loyalty system where players who leave their computers on not only get shard loyalty but now they get ingots and wood :D afk gathering shard loyalty for some awesome items is allowed why cant players afk for ingots and wood, that atleast helps the economy...
I have to say after reading this I changed my vote... from Love it to Hate it.

He has made a point with those prices and the shard loyalty thing... well done mate
 

xG00BERx

Journeyman
Community Supporter
I believe it was suggested going back to the non random chance for ore and putting in place SET locations for certain types of ores like old UO... as far as ores go I believe this would be your best chance at incentivizing or helping players on this smaller server get more bods done etc.
This would also have to be done for woods...

This would mean Dan would have to edit code and systems that would not be "drag and drop" into the server which means he would pull further away from ServUO's base code (which Dan is highly opposed to doing - which I dont entirely disagree with him) aka this isn't likely to happen even tho this in my eyes would be the best idea of all ideas given.

So my conclusion is you either let afk or not but this NPC will not fix anything.. and if you want AFK resource gathering let me power up my free tier AWS servers and MaZa and I will run 10+ mining bots each. But hey atleast we wont have people complaining about lack of resources right?
 
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Dan

Dan

Staff Member
Administrator
Game Master
Moderator
Unattended Gathering will NOT be legal at this time.
 
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Dan

Dan

Staff Member
Administrator
Game Master
Moderator
Shard Loyalty was a plug in fix, early Heritage days, for the stock Veteran Reward system, that rewarded for even less and would be so diluted by now.

It's not a bad system overall.

However all this has nothing to do with resources. The NPC idea was created to fill a void, even if temporary, of a lack of resources. Even the special ones, from lumberjacking and mining. The ingot prices weren't even finalized that was just based off of what players are currently selling them for, when you can find them for sale. Based on the odds we could go a little lower.

At anytime the vendors could be removed. Economically it makes sense. As it is bought out, it's prices will slightly increase (like any vendor). It may also motivate people to work the Honesty virtue to get 20% off. (Virtue needs to be maintained)

If it becomes a competitor to players, it's removed. Otherwise it simply is just another means to the same end.
 

xG00BERx

Journeyman
Community Supporter
Shard Loyalty was a plug in fix, early Heritage days, for the stock Veteran Reward system, that rewarded for even less and would be so diluted by now.

It's not a bad system overall.

However all this has nothing to do with resources. The NPC idea was created to fill a void, even if temporary, of a lack of resources. Even the special ones, from lumberjacking and mining. The ingot prices weren't even finalized that was just based off of what players are currently selling them for, when you can find them for sale. Based on the odds we could go a little lower.

At anytime the vendors could be removed. Economically it makes sense. As it is bought out, it's prices will slightly increase (like any vendor). It may also motivate people to work the Honesty virtue to get 20% off. (Virtue needs to be maintained)

If it becomes a competitor to players, it's removed. Otherwise it simply is just another means to the same end.
The day you put it in game if I raise my prices above it does it then become a competitor and then get removed? Or is it subject to you and your opinion alone?

Why does a system like this even need to be implemented? Players just need to mine more themselves... the next time I need something or an item I dont feel like acquiring myself should I just beg until you place an NPC for that item?
 
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Dan

Dan

Staff Member
Administrator
Game Master
Moderator
Okay so the state of resources is fine then? I thought there was a need....
 

xG00BERx

Journeyman
Community Supporter
Okay so the state of resources is fine then? I thought there was a need....
Yes.
Does it suck that nobody is ever selling well, yes ... it sure fuckin does.

But its just another market like bag of sending, powerscrolls, peerless artifacts, leather, etc.. its just a market that somebody needs to fill and at some point someone will have to fill the hole. Maybe it's because I don't think there has to be intervention with everything but to me it's a great way for new players to make easy money with a cheap ass blue beetle and a axe. You could damn near corner the market at this point.. nobody wants to mine. It sucks. But it's part of the game and its a market...

Perhaps someone should make a thread on ways for new players to make money... theres lots of untapped markets.
 

Omalley

Expert II
Lore Keeper
Revered Member
Community Supporter
Okay so the state of resources is fine then? I thought there was a need....
The state of resources is not fine.. It would be, if people would sell their ingots.. and not hoard them.. you get people who AFK gather/Script mine.. and then sell their ingots at premium prices.. (not naming any names) We need to make gathering fun.. many of us have been playing this game for 20 years.. Mining & Lumber-jacking are stoopid boring.. and that is probably why everyone is hording them, or selling them at insane high prices.. cuse NO ONE WANTS TO MINE OR LUMBERJACK! They do it, cuse they have too.. then they hoard them, cuse to go out and get more is boring.. unless of course you use scripts.. There has to be another way, than an over priced NPC vendor..
 
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xG00BERx

Journeyman
Community Supporter
The state of resources is not fine.. It would be, if people would sell there ingots.. and not hoard them.. you get people who AFK gather/Script mine.. and then sell their ingots at premium prices.. (not naming any names) We need to make gathering fun.. many of us have been playing this game for 20 years.. Mining & Lumber-jacking are stoopid boring.. and that is probably why everyone is hording them, or selling them at insane high prices.. cuse NO ONE WANTS TO MINE OR LUMBERJACK! They do it, cuse they have too.. then they hoard them, cuse to go out and get more is boring.. unless of course you use scripts.. There has to be another way, than an over priced NPC vendor..
Agreed it's super boring, Dan you should make ingots free!
I also think skills should all be free and not have to be worked because its boring.. I hate working skills!

Dude, doing BODs is boring! Let's just make it where the longer you leave your character logged in at Luna the more runics you get!!!

I feel like all these arguments are based on "I'm too lazy to script resource gathering or do it by hand thus it should be given to be quickly and easily"

Also, if anyone knows anything about the different types of earth elementals with little to no effort can get ingots pretty fucking quick.
 

Omalley

Expert II
Lore Keeper
Revered Member
Community Supporter
Agreed it's super boring, Dan you should make ingots free!
I also think skills should all be free and not have to be worked because its boring.. I hate working skills!

Dude, doing BODs is boring! Let's just make it where the longer you leave your character logged in at Luna the more runics you get!!!

I feel like all these arguments are based on "I'm too lazy to script resource gathering or do it by hand thus it should be given to be quickly and easily"

Also, if anyone knows anything about the different types of earth elementals with little to no effort can get ingots pretty fucking quick.
As always, jumping to extremes.
 

DaBeanCounter

Journeyman
Community Supporter
K. I don't get all these tangents.

Adding a coloured ingot vendor who sells at high prices will NOT stop/discourage traditional ore mining. It should do the opposite,.

It will not make the game "easier" for lazy people. The people who use the vendor will pay a super-premium which will take alot of gold farming - it essentially provides an alternative to "boring" mining. See Champ Spawns (pvp?) and other gold "blooms".

There are plenty of markets that have substitutes. Substitution is a big factor in economics. You can always gain an edge by DIY methods which will only benefit people who weather the boring mining.

Unattended mining will ruin crafting.....for those who think that is a valid argument...seriously....

Finally, in the apparently likely event that people dont sell ingots, it gives people who dont want to mine another option.
 
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