A DISCUSSION on AFK gathering resources.

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Dan

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In no way does this mean we are changing our stance on AFK gathering of resources. It still remains against the rules and we will punish those we find violating said rules.

I would like to gather the opinions of the community though on the topic.

Say we DID allow the AFK gathering of resources.

1. Who would be downright against it, no matter what, and why?
2. What if we said it was legal, but ONLY in Felucca? (Risk vs reward)(Could be PKed)
3. What if NPCs also sold them, for a premium, as a gold sink / economy stabilizer?
4. What if we made it legal but then removed resources from various systems that could be abused by the influx of resources (IE: They would no longer be worth clean up points, Community Collections? City donations?) (What systems to keep them in, which ones to remove?)
5. Am I forgetting where else resources are used BESIDES crafting?

Again most people are ignorant of the fact that resources play such a huge part to the game outside of just crafting. I also understand, to most, it is the most boring part of the game ever.

I want reasonable and thought out responses to this serious question. Direct attacks, trolling, or posts that offer little to no benefit will be removed.
 
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Omalley

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I would like to gather the opinions of the community though on the topic.

2. What if we said it was legal, but ONLY in Felucca? (Risk vs reward)(Could be PKed)
3. What if we made it legal but then removed resources from various systems that could be abused by the influx of resources (IE: They would no longer be worth clean up points, Community Collections? City donations?) (What systems to keep them in, which ones to remove?)
Im down with these. resources are stoopid hard to find...
 

DaBeanCounter

Journeyman
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I don't know why it's so hard for people to get ingots.....I'll start selling them and people will be happy.
 

Omalley

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I don't know why it's so hard for people to get ingots.....I'll start selling them and people will be happy.
Put Up A Vendor Then Son! :D (and i dont think it HARD to get ingots, its hard to buy ingots.. its BORING to get ingots! when youve been doing it for 20 years!!)
 

Moti

Neophyte III
Thank for the public discussion. You probably seem strange, but I am against the AFK of collecting resources. This really hinders the harmonious development of the economy. But it is exactly the AFK!
There is an opportunity to play in several windows, and I launch my miner forced to look in every two minutes to see if Dan came to arrest me. This is not convenient and unpleasant. I want a crafter, but I would not want such difficulties. I'm not ready to advise you what to change in the game, but you could look into my active window and see what I'm doing?(I fight, or translate, or sort things in my chests, all my attention is concentrated in another character!).... I often fall asleep tired after work when I watch my miner or lumberjack mine resources. For 20 years of playing, I hate crafting,hate mining,hate lumberjack....but this is part game,importent part.
 
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Dan

Dan

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Thank for the public discussion. You probably seem strange, but I am against the AFK of collecting resources. This really hinders the harmonious development of the economy. But it is exactly the AFK!
There is an opportunity to play in several windows, and I launch my miner forced to look in every two minutes to see if Dan came to arrest me. This is not convenient and unpleasant. I want a crafter, but I would not want such difficulties. I'm not ready to advise you what to change in the game, but you could look into my active window and see what I'm doing?(I fight, or translate, or sort things in my chests, all my attention is concentrated in another character!).... I often fall asleep tired after work when I watch my miner or lumberjack mine resources. For 20 years of playing, I hate crafting,hate mining,hate lumberjack....but this is part game,importent part.
I am 100% not wasting what limited time I have on going to 4 different characters, to find which one is there, for everyone who plays. No way whatsoever ever. Please stop saying that.
 

Moti

Neophyte III
Also.For years of the game, I have a couple of observations on this not simple question. I will try to voice them with examples.
Let us turn to examples from real life. How is the question of uncontrolled extraction and sale of resources regulated in real life? Immediately omit the moment of taxation, it is inappropriate, although it is present in the game. (The same 5% tax in the Magincia.) The state controls this process through a fixed price for the sale of resources and the value added mechanism. At this point in time, all prices for the resources extracted are taken from nowhere (10k boards for 50k gc, but why Mito?:) If you enter a vendor with a fixed value, then all prices in the free market will be correlated based on the prices of the state monopolist. How to leave an important skill of a miner? Sell not ingots, but ore. How to be with a lumberjack? Bind the production of boards to the level of the skill of the lumberjack, which is not available at the time.

On the EA of the Mace and Shield Reading Glasses never cost less than 12 m, because they have such a price in the Britain Library Collection. (That is, there is a state monopoly of prices and it works)

As for the added value mechanism, which is very important in real life. 100 ingots from npc = 5500 gc, but 100 ingots + 120 blacksmiths + 120 imbuing and the thing costs 1,000,000 already.All ok. But. A shovel costs 12gc! But 4 ingots cost 220 coins, and products from them are only 12. This is wrong!

Why is it all necessary, you ask me. Because if I want to make a tinker and a blacksmith and I need about 40k ingots, and if it were sold at 1gc apiece it would be easier for me to buy them for training. But ingots are involved in many other processes, it means that it’s necessary to make them unprofitable in these processes. In general, my advice is to make the extraction of AFK resources unprofitable, give the players a different, better alternative. (Or look in another window if it's not difficult :)
 
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Dan

Dan

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So now list those better and different alternatives.

I am NOT looking at another window. Please do not say it again.
 

Moti

Neophyte III
Okay, I'll be brief. Solve a question with penalties or solve the problem of resource availability.
 

Moti

Neophyte III
Dan, I'm sorry, a difficult question. It is necessary to calculate all the variables, too many logical connections in the game between the ingots and boards(not ores and logs) and other things, I am not ready to answer yet. I listen to what others say.
 

kalel83

Apprentice
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1. Who would be downright against it, no matter what, and why?
I would be against it, as I wouldn't do it and would feel those who did would have an unfair playing advantage compared to those who did not.

2. What if we said it was legal, but ONLY in Felucca? (Risk vs reward)(Could be PKed)
I'm not sure that makes it any better.

3. What if NPCs also sold them, for a premium, as a gold sink / economy stabilizer?
I thought this was already the case tbh. Seems fine.

4. What if we made it legal but then removed resources from various systems that could be abused by the influx of resources (IE: They would no longer be worth clean up points, Community Collections? City donations?) (What systems to keep them in, which ones to remove?)
I'm not sure that makes it any better.

5. Am I forgetting where else resources are used BESIDES crafting?
No idea.




To note, people have an advantage over me by just having been on the server longer. So AFK gathering wouldn't make me run for the hills.
 
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Dan

Dan

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Updated with 1 more question added to the original post.
 

Omalley

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3. What if NPCs also sold them, for a premium, as a gold sink / economy stabilizer?
Not sure if this would be good or bad, I do know that it would pretty much lock in a price.

I understand you do not allow afk gathering, cuse you dont want to see dirt cheap resources.. but atm.. you cant even buy resources.. its a royal PITA, cuse someone will say, "I have ingots for sale, how much you paying?" AND they know that there are no other sellers, so prices are way too high.. So I wont even buy resources unless the person selling them has a price in mind.. which means, i gather most of my own resources, and unfortunately I do not have time to mine stone, ore & sand, chop lumber & fish.. ect.. which makes my resources worth more.. in turn, making POF & other crafted items more expensive.

Whatever happens, i think resources need to be more accessible.. there has to be a happy median between AFK gathering, and gathering the old fashion way.. which in my experience.. most people who have been playing UO have done so for many, many years.. and gathering IS NOT fun.. no matter how you look at it.. and ultimately, this is a game, and a game is supposed to be fun.. so, LET MAKE RESOURCE GATHERING FUN AGAIN!! ;)

I say, Allow it only in Felucca. I say, make it legal to do, but if you find someone who has been doing it, mark thier account, check them a few hours later and if they are, just disconnect them.. if they are running these toons 24 hours a day, 7 days a week, then punish them.. Increase spawn rates of mobs who drop ore, make gargoyle pickaxes pop ore elementals more often. Make Melisandra's Hatchet harvest more wood than normal.. i dunno.. Lets hear some more ideas on how we can make resource gathering more fun!
 
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Dan

Dan

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So a side idea I was playing with was - Current NPC Guilds have 0 use. You do not get a discount (you actually never did contrary to what people SWEAR BY) What if we made, say the Miners guild, cost 25,000gp to join. Once you go you can buy Ore and ingots, all types, from the Mining guild master. It would bring people back to those locations too. Now the price would be scaled up so that a player could still SELL VALORITE for a profit. Also keep in mind that Honesty gives a 20% discount on all NPC goods purchased. (Minus event NPCs)
 

DaBeanCounter

Journeyman
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I say if you make a vendor, make it like the old vendors. Real supply and demand. Let miners sell excess for decent gold to the "guild" and let Omalley buy his ingots haha

In fact, extend that concept to gems too, since they are off the market now.
 

Omalley

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I say if you make a vendor, make it like the old vendors. Real supply and demand. Let miners sell excess for decent gold to the "guild" and let Omalley buy his ingots haha

In fact, extend that concept to gems too, since they are off the market now.

1529
Haha! Dude.. :D Set Up Your Ingot Vendor! and Sush! :D

Old Vendors? You mean, like in Felucca? you used to be able to buy regs and other resources on vendors who would auto restock.. a loooong time ago, think it had something to do with Factions!? ...is that even a thing anymore, i remember someone telling me one time it had something to do with controlling a city, and setting prices.. i dunno if he was serious or no... But i would buy regs from Trinsic all the time! On official, yeaaaars ago..
 

DaBeanCounter

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View attachment 1529
Haha! Dude.. :D Set Up Your Ingot Vendor! and Sush! :D

Old Vendors? You mean, like in Felucca? you used to be able to buy regs and other resources on vendors who would auto restock.. a loooong time ago, think it had something to do with Factions!? ...is that even a thing anymore, i remember someone telling me one time it had something to do with controlling a city, and setting prices.. i dunno if he was serious or no... But i would buy regs from Trinsic all the time! On official, yeaaaars ago..
Older old man. The original economy based its stock and available gold from players. So, im suggesting a hybrid broker. He buys gems and ingots. But only sells what hes bought.

Its like a vendor every miner can use
 

Omalley

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Older old man. The original economy based its stock and available gold from players. So, im suggesting a hybrid broker. He buys gems and ingots. But only sells what hes bought.

Its like a vendor every miner can use
ah yes.. very very old way :D may be interesting.. if done right.. I like it
 
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