Discussion Greater Dire Wolf - Custom Pet

Dan

Staff Member
Administrator
Game Master
DireWolf.png
Does anyone have any suggestions on how this pet should look as trainable?

Would like to make it similar on-par to a Cu. It can be mounted.
 

Phil

Neophyte II
Benefactor
Supporter
Make it look like it already does.
Different shades of grey down to a midnight black.
Kind of like nightmare hues. Imo
 
OP
Dan

Dan

Staff Member
Administrator
Game Master
Sorry, I meant the stats/caps/special abilities. Not the physical appearance.

Though on that topic, yeah a few different shades of gray along with some "rare" hues thrown in. Maybe even an albino.
 

Zero

Newbie
good something around 400 hp base 2 3 slot can go up to 5 maybe? str ranging from 500 to 800 high base resistance has to be high in physical and ice after all it is a great dire wolf right and its idea of full albino is very interesting as well as Japanese folklore deities can spawn in some island or place of tokuno also taking advantage of the cue hehe // skill I think it's mandatory for him to have bleeding in my logical point of view at least or vicius bite venonous bite something like that with inherent poisoning also sometimes i just don't know something that's going on in my head at the moment I can work on it better later or if it already gives you an aspect or image of what might be already done my part hehe
 

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Mrriots

Apprentice II
Benefactor
Supporter
Base Str 600 (pre tamed 1200?)
Base dex 150
Base mana 100
HP 600-700


Resists
Phys 75-90
Fire 25 - 45
Cold 55 - 65
Poison #
Energy #

Skills

Wrestling
Magic res
Ana
Tact
Healing **??

Specials:
ViciousBite
Rage or Fear


I dno maybe less in some stuff
 

FireFly

Journeyman II
Supporter
Base Str 1000-1200
Base dex 125
Base mana 100
HP 500-625

Damage type
50 physic
50poison

Resists
Phys 70-85
Fire 25 - 45
Cold 70-85
Poison 40-65
Energy 25-50

Abilities
Healing
+One from 3
Rage, Fear or bleeding
That should make them equal to cu sidhe
 
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FireFly

Journeyman II
Supporter
About possible training ways
Should not be possible to add any magic stuff like weaving/magery/mistic
But i would really like to see necromancy as magic ability on them. At least they are evil kind od wolfs
 

BooshBooshBoosh

Novice III
Supporter
Base Str 1000-1200
Base dex 125
Base mana 100
HP 500-625

Damage type
50 physic
50poison

Resists
Phys 70-85
Fire 25 - 45
Cold 70-85
Poison 40-65
Energy 25-50

Abilities
Healing
+One from 3
Rage, Fear or bleeding
That should make them equal to cu sidhe
Honestly that looks perfect.
Post automatically merged:

About possible training ways
Should not be possible to add any magic stuff like weaving/magery/mistic
But i would really like to see necromancy as magic ability on them. At least they are evil kind od wolfs
I also agree with this. "Dark" magic on a dire wolf would be splendid. It would be the anti-Cu.
 

RedBeard

Journeyman II
The Legend
Benefactor
Supporter
Has Pack Instinct: canine
Can be controlled by Necromancy with 'Dark Wolf' familiar.
2 slot Trainable to 5
Ability: Armor Pierce
Magic: Necromancy

Damage Types:
Physical 70 - Cold 10 - Energy 20

Stats:
Hits: 301-350
Stamina: 125-145
Mana: 375-425

Str. 170-220
Dex. 125-145
Int. 375-425

Resists:
Phys: 60-75
Fire: 55-70
Cold: 30-45
Poison: 35-50
Energy: 50-60
 

BooshBooshBoosh

Novice III
Supporter
Has Pack Instinct: canine
Can be controlled by Necromancy with 'Dark Wolf' familiar.
2 slot Trainable to 5
Ability: Armor Pierce
Magic: Necromancy

Damage Types:
Physical 70 - Cold 10 - Energy 20

Stats:
Hits: 301-350
Stamina: 125-145
Mana: 375-425

Str. 170-220
Dex. 125-145
Int. 375-425

Resists:
Phys: 60-75
Fire: 55-70
Cold: 30-45
Poison: 35-50
Energy: 50-60
That looks okay but it still needs innate healing to compete with a Cu.
 

FireFly

Journeyman II
Supporter
Base Str 1000-1200
Base dex 125
Base mana 100
HP 500-625

Damage type
50 physic
50poison

Resists
Phys 70-85
Fire 25 - 45
Cold 70-85
Poison 40-65
Energy 25-50

Abilities
Healing
+One from 3
Rage, Fear or bleeding
That should make them equal to cu sidhe
This for 3slot at start i dont think they should have native necro
 

FireFly

Journeyman II
Supporter
Has Pack Instinct: canine
Can be controlled by Necromancy with 'Dark Wolf' familiar.
2 slot Trainable to 5
Ability: Armor Pierce
Magic: Necromancy

Damage Types:
Physical 70 - Cold 10 - Energy 20

Stats:
Hits: 301-350
Stamina: 125-145
Mana: 375-425

Str. 170-220
Dex. 125-145
Int. 375-425

Resists:
Phys: 60-75
Fire: 55-70
Cold: 30-45
Poison: 35-50
Energy: 50-60
I like armor pierce ability but might replace necro with healing. Maybe lets copy basicly tiger stats? They are 2slots and CAN be spawned with healing.
Maybe Wolf also should be "possible" to have healing on them? Maybe give them same chance for white and black hue like tigers?
 

Anthar

Novice III
Supporter
Ok maybe dumb ideas :D

Option A

It spawns as 1 slot pet.
It can be trained up to 3 slot , ride-able pet.

It main strength is that you can ride it with 2 others classic dire wolf running near it.
It gets actual bonus from pack instinct and dire wolfs that are running near are buffed.


Option B

It spawns as 1 slot pet.
It can be trained up to 5 slot , ride-able pet.
When fighting it can summon as much dire wolfs (its pack) as high the "slot" it currently is.
Summoned wolfs are attacking the target of the dire wolf.

This could provide interesting alternative.
 

Ancient One

Newbie III
Benefactor
Supporter
Is there a pet that goes from 1 to 5 with a high-level pet that is


If not, that could be kewl. first meta type pet let us go from puppy to full grown :)
 

Anthar

Novice III
Supporter
Yeah imagine yourself if we could tame only drakes (1-2 slots) that are chaging to dragons(4 slots) and after long train they can become greater dragons when they are 5 slots.
 

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